Gaming Market
Last updated: Jul 11, 2026 11:27 PM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $1.05T | 1W: +$11.51B (+1.11%) | 26W: -$267.42B (-20.32%) | 52W: -$47.24B (-4.31%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $528.41B | +$9.42B | +1.81% | -25.27% | -6.89% |
| NetEase | 3 | $81.97B | -$1.90B | -2.26% | -10.78% | +0.97% |
| Bilibili | 12 | $7.41B | +$1.34B | +22.14% | -31.20% | -2.04% |
| United States | ||||||
| AppLovin | 2 | $170.31B | +$4.06B | +2.44% | -15.42% | +56.52% |
| Electronic Arts | 4 | $51.76B | +$300.90M | +0.58% | +1.25% | +39.23% |
| Take-Two Interactive | 6 | $45.15B | -$2.82B | -5.89% | -2.30% | +1.99% |
| Roblox | 7 | $39.63B | +$1.33B | +3.47% | -23.09% | -47.23% |
| Japan | ||||||
| Nintendo | 5 | $50.13B | -$21.39M | -0.04% | -27.96% | -42.43% |
| Bandai Namco | 8 | $15.94B | +$39.67M | +0.25% | -3.13% | -9.11% |
| Konami | 9 | $15.54B | -$184.46M | -1.17% | -12.39% | -5.19% |
| Nexon | 10 | $11.07B | -$128.53M | -1.15% | -44.07% | -14.97% |
| Capcom | 11 | $8.56B | +$20.70M | +0.24% | -8.10% | -21.16% |
| Square Enix | 14 | $5.74B | +$36.80M | +0.65% | -5.58% | -21.31% |
| Sega Sammy | 16 | $3.01B | -$10.66M | -0.35% | -1.46% | -19.88% |
| Korea | ||||||
| Krafton | 13 | $7.16B | +$105.31M | +1.49% | +1.70% | -30.83% |
| NCSoft | 15 | $3.23B | -$51.97M | -1.58% | +11.74% | +17.81% |
| Netmarble | 17 | $2.05B | -$41.00M | -1.96% | -22.34% | -38.20% |
| Shift Up | 18 | $1.36B | +$11.61M | +0.86% | +5.56% | -21.54% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| Will FEARX win the LCK 2026 season playoffs? | Yes | 1.6% | — | $14,703 | $0 | 2026-12-31 |
| Will Dplus win the LCK 2026 season playoffs? | Yes | 1.8% | -0.15pp | $11,956 | $0 | 2026-12-31 |
| GTA 6 launch postponed again? | Yes | 9.0% | -1.50pp | $35,682 | $20,769 | 2026-11-19 |
| Will KT Rolster win the LCK 2026 season playoffs? | Yes | 1.2% | -0.45pp | $4,754 | $0 | 2026-12-31 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 19.5% | -3.00pp | $4,241 | $1,658 | 2026-12-31 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 61.5% | -4.00pp | $5,479 | $1,648 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 11.8% | +2.05pp | $4,245 | $3,459 | 2026-12-31 |