Gaming Market
Last updated: Jul 18, 2026 11:26 PM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $1.02T | 1W: +$14.86B (+1.47%) | 26W: -$247.12B (-19.44%) | 52W: -$116.36B (-10.20%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $530.01B | +$4.59B | +0.87% | -23.45% | -10.45% |
| NetEase | 3 | $84.06B | -$89.64M | -0.11% | -2.75% | -2.08% |
| Bilibili | 12 | $7.55B | +$1.59B | +26.68% | -26.38% | -10.69% |
| United States | ||||||
| AppLovin | 2 | $142.62B | +$7.23B | +5.34% | -17.51% | +27.40% |
| Electronic Arts | 4 | $52.38B | +$639.41M | +1.24% | +2.60% | +36.73% |
| Take-Two Interactive | 6 | $43.94B | -$1.38B | -3.04% | -1.63% | +2.18% |
| Roblox | 7 | $37.00B | +$43.87M | +0.12% | -30.12% | -55.75% |
| Japan | ||||||
| Nintendo | 5 | $51.79B | +$1.33B | +2.65% | -29.74% | -41.94% |
| Bandai Namco | 8 | $16.55B | +$489.85M | +3.05% | +3.13% | -6.13% |
| Konami | 9 | $15.76B | +$283.88M | +1.83% | -11.21% | -6.06% |
| Nexon | 10 | $11.10B | +$178.70M | +1.64% | -44.81% | -12.64% |
| Capcom | 11 | $8.79B | +$195.82M | +2.28% | -5.18% | -21.44% |
| Square Enix | 14 | $5.67B | -$48.87M | -0.86% | -8.77% | -22.47% |
| Sega Sammy | 15 | $3.14B | +$117.49M | +3.89% | +3.33% | -17.18% |
| Korea | ||||||
| Krafton | 13 | $7.29B | +$75.80M | +1.05% | +1.91% | -31.39% |
| NCSoft | 16 | $2.92B | -$229.10M | -7.28% | -4.83% | +7.75% |
| Netmarble | 17 | $2.00B | -$101.90M | -4.85% | -24.62% | -42.22% |
| Shift Up | 18 | $1.27B | -$66.32M | -4.98% | -4.98% | -26.67% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| Will FEARX win the LCK 2026 season playoffs? | Yes | 1.6% | — | $15,391 | $444 | 2026-12-31 |
| Will Dplus win the LCK 2026 season playoffs? | Yes | 7.0% | +5.10pp | $11,143 | $580 | 2026-12-31 |
| GTA 6 launch postponed again? | Yes | 8.0% | -1.00pp | $27,575 | $10,866 | 2026-11-19 |
| Will KT Rolster win the LCK 2026 season playoffs? | Yes | 2.1% | +0.90pp | $4,954 | $1,327 | 2026-12-31 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 22.0% | +2.50pp | $7,238 | $1,794 | 2026-12-31 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 63.0% | +0.50pp | $1,984 | $1,616 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 9.2% | -2.65pp | $2,657 | $0 | 2026-12-31 |