Gaming Market
Last updated: Aug 25, 2026 10:55 PM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $982.66B | 1W: +$11.60B (+1.26%) (17/18) | 26W: -$101.59B (-9.37%) | 52W: -$300.93B (-23.44%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $507.98B | -$5.98B | -1.16% | -14.42% | -25.35% |
| NetEase | 3 | $82.46B | +$992.39M | +1.22% | +13.17% | -2.31% |
| Bilibili | 13 | $6.93B | +$1.07B | +18.24% | -30.40% | -8.83% |
| United States | ||||||
| AppLovin | 2 | $104.32B | +$9.30B | +9.79% | -19.07% | -26.29% |
| Electronic Arts | 5 | $52.93B | — | — | +0.38% | +0.38% |
| Take-Two Interactive | 6 | $43.55B | -$768.49M | -1.73% | +12.36% | +0.39% |
| Roblox | 7 | $27.95B | +$2.02B | +7.81% | -38.72% | -66.01% |
| Japan | ||||||
| Nintendo | 4 | $64.19B | +$2.08B | +3.35% | +6.15% | -32.21% |
| Bandai Namco | 8 | $22.46B | +$874.21M | +4.05% | +38.69% | +10.04% |
| Konami | 9 | $18.89B | +$434.25M | +2.35% | +16.18% | -0.86% |
| Nexon | 10 | $15.23B | +$594.42M | +4.06% | +2.15% | -4.26% |
| Capcom | 11 | $11.21B | +$352.09M | +3.24% | +32.15% | +7.87% |
| Square Enix | 14 | $6.69B | +$146.13M | +2.23% | +19.87% | -12.47% |
| Sega Sammy | 15 | $3.85B | +$351.30M | +10.03% | +18.91% | -0.10% |
| Korea | ||||||
| Krafton | 12 | $7.28B | +$48.95M | +0.68% | -15.45% | -33.66% |
| NCSoft | 16 | $3.17B | +$77.49M | +2.51% | -4.79% | +11.67% |
| Netmarble | 17 | $2.20B | -$14.82M | -0.67% | -34.36% | -39.04% |
| Shift Up | 18 | $1.35B | +$8.40M | +0.63% | -4.04% | -26.83% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| GTA 6 launch postponed again? | Yes | 11.0% | +3.50pp | $26,976 | $50,468 | 2026-11-19 |
| Will Dplus win the LCK 2026 season playoffs? | Yes | 19.6% | -1.45pp | $1,253 | $1,567 | 2026-12-31 |
| Will FEARX win the LCK 2026 season playoffs? | Yes | 0.7% | +0.30pp | $11,448 | $2,091 | 2026-12-31 |
| Will KT Rolster win the LCK 2026 season playoffs? | Yes | 4.2% | +1.70pp | $2,173 | $0 | 2026-12-31 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 17.5% | -0.50pp | $2,579 | $1,565 | 2026-12-31 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 71.5% | +14.00pp | $32,460 | $4,329 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 5.2% | -0.75pp | $1,973 | $0 | 2026-12-31 |