Gaming Market
Last updated: Jun 16, 2026 11:56 PM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $1.02T | 1W: +$10.65B (+1.05%) | 26W: -$274.48B (-21.12%) | 52W: -$83.32B (-7.52%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $515.03B | -$20.95B | -3.91% | -25.19% | -10.90% |
| NetEase | 3 | $78.05B | -$2.38B | -2.96% | -7.53% | -3.02% |
| Bilibili | 12 | $7.21B | +$1.12B | +18.31% | -11.87% | +5.63% |
| United States | ||||||
| AppLovin | 2 | $173.08B | +$22.36B | +14.83% | -13.85% | +64.39% |
| Electronic Arts | 5 | $50.91B | -$45.13M | -0.09% | -0.11% | +34.98% |
| Take-Two Interactive | 6 | $42.70B | +$3.62B | +9.27% | -4.40% | -3.58% |
| Roblox | 7 | $35.33B | +$7.46B | +26.75% | -38.77% | -48.76% |
| Japan | ||||||
| Nintendo | 4 | $51.87B | +$21.56M | +0.04% | -34.17% | -44.32% |
| Konami | 8 | $16.11B | -$308.41M | -1.88% | -10.80% | -11.13% |
| Bandai Namco | 9 | $14.35B | -$267.86M | -1.83% | -14.02% | -26.00% |
| Nexon | 10 | $10.84B | -$34.50M | -0.32% | -40.81% | -20.36% |
| Capcom | 11 | $7.36B | -$117.34M | -1.57% | -18.83% | -39.28% |
| Square Enix | 14 | $5.50B | -$71.93M | -1.29% | -12.67% | -26.37% |
| Sega Sammy | 16 | $2.72B | -$88.46M | -3.15% | -12.19% | -31.02% |
| Korea | ||||||
| Krafton | 13 | $7.06B | +$149.00M | +2.16% | -3.43% | -37.51% |
| NCSoft | 15 | $3.36B | +$51.47M | +1.56% | +32.95% | +40.35% |
| Netmarble | 17 | $2.26B | +$97.46M | +4.50% | -13.81% | -29.49% |
| Shift Up | 18 | $1.23B | +$38.34M | +3.21% | -12.26% | -37.60% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| Will FEARX win the LCK 2026 season playoffs? | Yes | 1.7% | -0.05pp | $13,365 | $0 | 2026-12-31 |
| Will Dplus win the LCK 2026 season playoffs? | Yes | 1.2% | — | $9,472 | $0 | 2026-12-31 |
| Will KT Rolster win the LCK 2026 season playoffs? | Yes | 2.5% | -2.60pp | $3,005 | $0 | 2026-12-31 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 34.0% | +8.50pp | $2,889 | $3,165 | 2026-12-31 |
| GTA 6 launch postponed again? | Yes | 19.0% | -7.00pp | $12,140 | $12,449 | 2026-11-19 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 58.5% | -3.50pp | $1,594 | $6,261 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 12.0% | +0.30pp | $1,051 | $0 | 2026-12-31 |
| Will Ubisoft announce bankruptcy by June 30? | Yes | 1.7% | -1.35pp | $3,347 | $1,959 | 2026-06-30 |