Gaming Market
Last updated: Aug 10, 2026 11:06 PM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $1.03T | 1W: -$1.58B (-0.15%) | 26W: -$109.62B (-9.58%) | 52W: -$206.33B (-16.63%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $552.38B | -$7.11B | -1.27% | -11.61% | -12.96% |
| NetEase | 3 | $85.42B | +$1.80B | +2.15% | +9.73% | +4.35% |
| Bilibili | 12 | $7.95B | +$1.51B | +23.52% | -24.23% | +2.61% |
| United States | ||||||
| AppLovin | 2 | $113.88B | -$14.43B | -11.25% | -21.24% | -20.24% |
| Electronic Arts | 5 | $52.93B | +$1,597 | +0.00% | +3.71% | +18.33% |
| Take-Two Interactive | 6 | $47.41B | +$2.50B | +5.56% | +20.34% | +9.03% |
| Roblox | 7 | $26.47B | +$1.68B | +6.77% | -45.09% | -69.50% |
| Japan | ||||||
| Nintendo | 4 | $59.83B | +$5.12B | +9.35% | -5.63% | -40.40% |
| Bandai Namco | 8 | $21.86B | +$3.89B | +21.67% | +31.80% | +1.04% |
| Konami | 9 | $18.44B | +$1.37B | +8.00% | +11.87% | -13.24% |
| Nexon | 10 | $12.08B | +$464.63M | +4.00% | -32.95% | -17.17% |
| Capcom | 11 | $11.09B | +$895.71M | +8.78% | +29.54% | +5.39% |
| Square Enix | 14 | $6.50B | +$398.54M | +6.53% | +1.49% | -21.65% |
| Sega Sammy | 15 | $3.57B | +$125.51M | +3.64% | +18.71% | -15.24% |
| Korea | ||||||
| Krafton | 13 | $7.70B | +$127.22M | +1.68% | -0.99% | -22.64% |
| NCSoft | 16 | $3.34B | +$41.20M | +1.25% | +20.26% | +9.74% |
| Netmarble | 17 | $2.33B | +$54.89M | +2.42% | -27.66% | -29.77% |
| Shift Up | 18 | $1.33B | -$10.23M | -0.77% | -3.71% | -19.60% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| Will Dplus win the LCK 2026 season playoffs? | Yes | 10.9% | -5.55pp | $6,299 | $3,843 | 2026-12-31 |
| Will FEARX win the LCK 2026 season playoffs? | Yes | 0.4% | -0.10pp | $13,949 | $0 | 2026-12-31 |
| GTA 6 launch postponed again? | Yes | 10.0% | -0.50pp | $21,309 | $44,026 | 2026-11-19 |
| Will KT Rolster win the LCK 2026 season playoffs? | Yes | 5.5% | -3.70pp | $4,550 | $2,727 | 2026-12-31 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 23.5% | +2.50pp | $14,128 | $1,403 | 2026-12-31 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 57.0% | -0.50pp | $3,949 | $4,024 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 11.1% | +2.35pp | $1,304 | $0 | 2026-12-31 |