Gaming Market
Last updated: Sep 7, 2026 12:11 AM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $981.97B | 1W: +$12.90B (+1.41%) (17/18) | 26W: -$157.11B (-13.79%) | 52W: -$382.61B (-28.04%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $508.90B | +$1.61B | +0.32% | -19.07% | -28.56% |
| NetEase | 3 | $76.38B | -$190.53M | -0.25% | +3.34% | -15.10% |
| Bilibili | 14 | $6.37B | +$1.02B | +19.14% | -29.22% | -22.00% |
| United States | ||||||
| AppLovin | 2 | $107.69B | +$12.38B | +12.99% | -26.22% | -36.90% |
| Electronic Arts | 5 | $52.93B | — | — | +0.38% | +0.38% |
| Take-Two Interactive | 6 | $40.14B | -$372.09M | -0.92% | +2.68% | -13.38% |
| Roblox | 7 | $30.94B | +$3.69B | +13.55% | -21.50% | -64.96% |
| Japan | ||||||
| Nintendo | 4 | $65.28B | -$1.95B | -2.90% | -1.18% | -34.20% |
| Bandai Namco | 8 | $22.86B | -$883.32M | -3.72% | +34.26% | +13.16% |
| Konami | 9 | $18.67B | -$421.15M | -2.21% | +7.25% | +0.27% |
| Nexon | 10 | $15.57B | -$424.09M | -2.65% | +2.21% | -6.25% |
| Capcom | 11 | $11.38B | -$235.80M | -2.03% | +24.33% | +6.75% |
| Square Enix | 13 | $6.68B | -$626.12M | -8.57% | +12.72% | -11.79% |
| Sega Sammy | 15 | $4.12B | +$20.81M | +0.51% | +15.37% | +0.09% |
| Korea | ||||||
| Krafton | 12 | $7.26B | -$486.44M | -6.28% | -8.65% | -32.30% |
| NCSoft | 16 | $3.22B | -$28.97M | -0.89% | +1.65% | +11.56% |
| Netmarble | 17 | $2.21B | -$152.38M | -6.44% | -34.24% | -41.21% |
| Shift Up | 18 | $1.37B | -$51.80M | -3.63% | +3.92% | -22.79% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| GTA 6 launch postponed again? | Yes | 6.5% | — | $54,201 | $24,609 | 2026-11-19 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 13.5% | -7.00pp | $8,758 | $3,062 | 2026-12-31 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 71.5% | — | $6,959 | $582 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 4.3% | +0.65pp | $2,828 | $1,120 | 2027-01-01 |