Gaming Market
Last updated: Aug 5, 2026 11:29 PM
Weekly view of gaming public markets and Polymarket video-game questions. Data refreshes after US market close.
Pure-play basket covered: Electronic Arts (EA), Take-Two Interactive (TTWO), AppLovin (APP), Unity (U), Roblox (RBLX), NetEase (NTES), Sea Limited (Garena) (SE)
Pure-play gaming company basket (not broad conglomerates).
Activision Blizzard is excluded because Microsoft completed its acquisition on October 13, 2023.
Global Gaming Market Cap Leaders
USD-normalized market caps across US, Chinese, Japanese, and Korean companies, with week-over-week market cap change.
Total leaders: $1.05T | 1W: +$18.48B (+1.79%) | 26W: -$52.88B (-4.78%) | 52W: -$179.21B (-14.55%)
| Global Gaming Market Cap Leaders (USD) | ||||||
| Company | Rank | Market Cap | 1W Δ Cap | 1W Δ % | 26W Δ % | 52W Δ % |
|---|---|---|---|---|---|---|
| China | ||||||
| Tencent | 1 | $564.88B | +$23.41B | +4.32% | -10.84% | -12.18% |
| NetEase | 3 | $82.02B | -$2.43B | -2.87% | +8.19% | +0.24% |
| Bilibili | 12 | $7.78B | +$1.44B | +22.73% | -24.00% | -0.17% |
| United States | ||||||
| AppLovin | 2 | $140.36B | +$16.88B | +13.67% | +22.35% | +4.97% |
| Electronic Arts | 5 | $52.92B | +$27.76M | +0.05% | +6.15% | +29.36% |
| Take-Two Interactive | 6 | $43.92B | -$2.34B | -5.06% | +21.56% | +3.72% |
| Roblox | 7 | $25.85B | -$6.76B | -20.72% | -36.29% | -70.23% |
| Japan | ||||||
| Nintendo | 4 | $54.32B | -$5.24B | -8.80% | -13.76% | -44.76% |
| Bandai Namco | 8 | $17.93B | -$1.35B | -7.01% | +11.37% | -13.90% |
| Konami | 9 | $17.36B | -$1.42B | -7.55% | +8.19% | -15.89% |
| Nexon | 10 | $11.61B | -$1.34B | -10.35% | -34.67% | -19.50% |
| Capcom | 11 | $10.19B | -$708.47M | -6.50% | +24.07% | -1.92% |
| Square Enix | 14 | $6.10B | -$522.70M | -7.90% | +5.36% | -26.35% |
| Sega Sammy | 15 | $3.41B | -$337.89M | -9.02% | +10.86% | -14.21% |
| Korea | ||||||
| Krafton | 13 | $7.26B | -$951.14M | -11.58% | -3.17% | -29.05% |
| NCSoft | 16 | $3.22B | +$82.14M | +2.62% | +12.20% | +16.06% |
| Netmarble | 17 | $2.19B | -$28.80M | -1.30% | -24.14% | -37.74% |
| Shift Up | 18 | $1.32B | +$59.15M | +4.70% | -3.00% | -26.59% |
Polymarket Video-Game Questions
Active video-game markets with current probability, one-week price change, and liquidity/volume metrics.
| Polymarket: Video-Game Questions | ||||||
| Question | Outcome | Probability | 1W Δ (pp) | Liquidity (staked) | 7D Volume | Resolution |
|---|---|---|---|---|---|---|
| Will Dplus win the LCK 2026 season playoffs? | Yes | 21.6% | +14.45pp | $5,172 | $15,024 | 2026-12-31 |
| Will FEARX win the LCK 2026 season playoffs? | Yes | 0.2% | -0.45pp | $15,295 | $400 | 2026-12-31 |
| GTA 6 launch postponed again? | Yes | 11.5% | +3.00pp | $22,104 | $19,307 | 2026-11-19 |
| Will KT Rolster win the LCK 2026 season playoffs? | Yes | 14.2% | +8.45pp | $5,556 | $1,964 | 2026-12-31 |
| Will T1 win the LCK 2026 season playoffs? | Yes | 19.0% | +0.50pp | $4,611 | $2,800 | 2026-12-31 |
| Will Bilibili Gaming win the LPL 2026 season? | Yes | 61.5% | +5.00pp | $18,788 | $6,054 | 2026-12-31 |
| Epic Games IPO before 2027? | Yes | 9.8% | +1.10pp | $472 | $64 | 2026-12-31 |