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Gossip Harbor Passed Candy Crush, and It's Only Beginning

June 16, 2026

In the highest insight per second podcast of my career, I crash Puzzle Monthly to grill The Puzzle Fellowship of Laura Taranto, David Nelson, Ahmetcan Demirel, and Tom Storr.

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We try to figure out where Gossip Harbor's revolution lies, predict the next 5 years of merge games, and show how its current paradigm is at a breaking point. Concepts like storage will be cast by the wayside, instead relics, a design piece that didn't update around a faster core. More new item types create more storage stress.

Ahmetcan Demirel suggests something I couldn't agree with more: the opportunity for level-range merge boards that start and finish within a defined meta progression range, rather than the current board states that persist throughout the player's life cycle. This resolves the generator problem mentioned above and effectively gives designers reset points and guidance on where to find pacing segments to consider for order balancing.

I continue to press Merge developers on hard level labeling for orders, the lowest hanging fruit in gaming today. Who will be the first to write a Royal Match-style engine innovation on the genre? There's been so much innovation in meta, but core remains a vast optimization box for the right developer. It's possibly part of Gossip Harbor's rise, but there's no specific evidence to point to.